Part 9: Queen of the Death Match
Part 9: Queen of the Death Match
Last time, we raced some swoop bikes and rescued Bastila from the Vulkars. Our next order of business is to get off Taris as soon as possible, but as of right now we've been summoned to the cantina by Canderous Ordo, the Mandalorian mercenary on the payroll of crime lord Davik Kang.
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Hm? Sure. Is this about the vision we saw?
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Seriously, though, we wouldn't have gotten anywhere without Mission's help.
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Right, we're too damn old to be considered for Jedi training. Instead of accepting talented adults such as ourselves, the Jedi generally prefer to take away people's children and mold them into nice, obedient little Jedi younglings who learn at an early age to control their emotions and not to question the wisdom of the Jedi teachings.
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Erm, okay then. Enough standing around, let's go to the cantina and meet up with Canderous already.
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Sounds good. Got any more details?
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Right, the "escape Taris" part does sound very nice, so what does this job entail?
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Thanks for the warning, Carth.
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That sounds a little too good to be true. What's the catch?
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Okay, so let's say we accept the job. The Sith aren't going to let just anyone walk into their base, so how do we get in?
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Makes sense, I guess. Canderous can't exactly blast his way through the Sith base without the whole thing being connected to Davik.
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As it stands, we don't really have a choice, and if Canderous keeps up his end of the bargain this will be our ticket off Taris.
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Bastila seems to believe Canderous is on the level, so that's good enough for us.
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We'll go get the droid soon enough, but first there's more dueling to be done.
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Always. And yes, Ajuur actually says "there'll be lots action on this fight" there. I'm assuming they meant to write "betting" instead of "action" because that'd make sense in the context of the huge purse, but there you go. EDIT: I've been informed that "action" is actually old-timey tough guy slang for "betting", which makes sense so I guess "lots action" just means "lots, as in many people, betting" and isn't necessarily another example of dubious grammar. Fair enough!
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Hey, the announcer updated our introduction.
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Before we start, we'll take some performance-enhancing drugs. We could probably handle Ice just fine without any of those boosts, but might as well.
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And that's all she wrote.
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So, who's next?
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Let's do it.
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Okay, that's not a good start.
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JESUS CHRIST
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Not even close, old man!
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With some inventory-related shenanigans, we're able to get back to full health and claw our way back into the fight.
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That was more tense than I would've preferred.
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Announcer: Twitch is waiting in the wings... do you dare take a shot at the champion himself? Will the wild-eyed wonder finally be unseated?
Before we find out, let's talk to Ice and Marl and see if they've got anything interesting to say now that we've beaten them.
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Having been beaten by Twitch and now us, Marl has decided it might be time to retire. If you ask me, he's still very much got it and he would've easily beaten us if we didn't cheat by exploiting mechanics.
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Ice is still... well, Ice.
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Before we start the championship match, we'll take all the drugs again and activate our Sith energy shield. We know Twitch prefers to use blasters, so the energy shield might be quite helpful at least until we get in melee range.
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I'd love to see how Twitch would actually fight without the limitations of the Aurora engine. I bet it'd be pretty spectacular to watch.
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Huh, apparently these fights are supposed to be taking place on different nights and we're not actually cutting our way through the entire dueling ring roster in 15 minutes.
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Here we go.
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The Sith energy shield does a good job absorbing the blaster shots that would get past our defense early on. So far, so good.
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Twitch can be dangerous with his vibroblade, but I honestly feel Marl is the tougher fight. We manage to stun Twitch with Critical Strike, which leaves him open for the finisher.
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And with that, the Mysterious Stranger is officially the dueling champion of Taris!
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Now, all that is left is to get our winnings from Ajuur and then have a little bit of the bubbly.
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Hey, that's the guy the government wants dead for murdering his opponents in illegal death matches.
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Damn right.
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We can also bask in the adoration of the public (represented by the two spectators here).
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Um, what? Did you not see the match just now? Who cares about Gerlon and Duncan, tell me how great I am.
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That's better. Suddenly, everyone is talking about Bendak Starkiller and how they'd love to see us take him on.
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I'm pretty sure Deadeye would still very much be the designated jobber around here.
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Again with Bendak Starkiller. Well, if everyone wants to see Bendak Starkiller, we'll give them Bendak Starkiller.
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See, there he is! Bendak will appear in the cantina when you start the dueling ring quest, but he doesn't have much to say until you actually win the championship.
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Sure! What's the worst that could happen?
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Oh yeah, that. However, if we want to collect Bendak's bounty, we'll need to take him out and that'll only be possible if we accept his challenge. He's got standards, he won't have a barfight with us like some sort of ruffian.
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Looking forward to it. Before we duel Bendak to the death, we need to take care of some other business, so let's start by heading to Kebla's shop next door.
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Hmh. News travels fast.
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While I do like our dual swords, there is something to be said for the elegance of a double-bladed Echani ritual brand, used by Echani Firedancers in their combat rituals that more closely resemble dancing than fighting. In the Echani rituals, both blades are heated and cause burns to any opponents struck by the weapon.
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The Echani ritual brand gives us a nice damage boost, which we'll need.
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It also looks cool, which of course is very important.
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Since we're not currently at full HP, it might also be a good idea to visit Zelka at the clinic again to get healed up. While there, we'll be able to give him the rakghoul serum as well.
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But first, we've got another scene with our party members.
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Well, that would explain how a powerful Jedi like her got captured by a bunch of thugs.
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Carth's having a field day with this information.
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Hell, let's join in on the fun.
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Would a Jedi be able to sense where their lightsaber is, or use the Force to just summon it regardless of where it actually is (as long as it's in the general vicinity and not at the bottom of Cloud City or something)? I suppose Bastila would've been too exhausted to be able to do that anyway.
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I like this scene a lot, because it is a much-needed lighter moment with Carth and Bastila that allows the two of them to show some charm and humanity. So far, the only thing resembling levity we've gotten with Carth has involved his terrible attempts at hitting on the female main character, which is the opposite of charming, and Bastila has just been too busy berating us.
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Of course, Zelka is utterly floored by the fact we actually managed to retrieve the serum. We didn't even need to kill anyone for it, but he doesn't want to hear the details.
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We gave a few doses to people who needed them, but there should still be plenty left.
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And just like that, we've cured the rakghoul disease on Taris. We're not getting a massive reward for doing so, but helping people not turn into ridiculous monsters is enough of a reward on its own.
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We could refuse the small reward Zelka gives us or try to strong-arm him into giving us more stuff, but the former is dumb and the latter is just dickish.
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I'm sure.
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After you give the serum to Zelka, he'll start selling it for 50 credits. I guess this is just in case you forgot to cure the infected Outcasts before taking the serum to Zelka.
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"Mother of moons! What the hell have you been doing out there?"
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Gurney is less than impressed, but who cares what he thinks? Now that we're healed up again, it's time to return to the cantina and fight one more time. Not just for the honor, splendor and pleasure this time, but also for our life.
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If you want to wuss out of the fight, you can tell Ajuur you don't want to kill someone for credits. He'll still let you change your mind, so you're not locked out of anything. Also, the Sith energy shield effect looks absolutely ridiculous in these close-up scenes. There are mods to disable these effects, but they do serve a gameplay purpose since you'll generally want to know when your energy shield runs out without having to look at your character portrait.
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Announcer: And who would be crazy enough to step into the ring with such a lethal legend? Who would be mad enough to face almost certain death merely for your enjoyment?
Take a wild guess.
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Before we start, I do have to ask - how exactly did the energy suppressor work its magic on our vibroblades to make them non-lethal? Obviously, I know the real answer is "because the energy suppressor, like the suppression magic at the Imperial Arena in Jade Empire, is literal magic and really just a technobabble excuse for why people aren't getting killed left and right, and you shouldn't think about it too hard."
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When you enter the illegal death match against Bendak, you earn dark side points because killing people for money is bad even if they're wanted murderers.
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Bendak starts the match by throwing a plasma grenade, and we return the favor. Actually, I'm not sure which one of us threw first, but it was probably Bendak because we had enough time to avoid the blast.
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Bendak has a ton of health. Even after three direct plasma grenade blasts, he's still got two thirds of his health left.
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Our next move is to toss an adhesive grenade at Bendak. It stops him from moving, but he can still attack.
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Looking good so far. We're managing to deal a good amount of damage to Bendak, and he's missing his attacks (if he hits you with that Power Attack of his, you'll have a bad time).
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That was far too close for the concussion grenade, so we stunned both ourselves and Bendak.
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Bendak misses another Power Attack, and is now on his last legs. Is this the end of Bendak Starkiller?
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A stab to the heart and you're down.
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That was by far the most difficult fight we've had thus far. Our health just isn't high enough to withstand Bendak's attacks, so even with copious amounts of drugs and inventory cheating I still had to retry a few times. If you're a Soldier, you'll probably have a much easier time here.
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Ajuur is over the moon after the fight.
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If you exploit a glitch, you can actually earn another copy of Bendak's blaster here. You can talk to Bendak immediately after beating Twitch, before getting the reward from that fight. Then you fight Bendak, kill him and get the reward from Ajuur normally. After that, you can talk to Ajuur again, and he'll give you the dialogue for beating Twitch but with the rewards from the Bendak fight. I didn't do it here because I forgot it was a thing, but it's easy to pull off.
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You know what, let's try to persuade Ajuur this one time. It didn't work when we were just starting out, but we just killed Bendak Fucking Starkiller. If that doesn't give us a massive cred boost with Ajuur, I don't know what does.
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Indeed, Ajuur is a lot more receptive this time around and increases our fight purse from 700 to 900 credits. Before we leave, we should chat with our fellow duelists one more time and see if they've got anything to say about our glorious victory against Bendak.
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Um, sure, Deadeye. You go right ahead.
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Going out on top sounds good to me, honestly. The Mysterious Stranger, the undefeated dueling champion of Taris.
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Our win over Bendak has also made Ice reconsider some of her decisions.
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Damn right.
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What? This fucking guy, I swear.
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That's more like it. I think his dialogue is bugged.
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Bastila has leveled up and learns the Disable Droid power. Again, we'll be fighting a ton of droids in the near future.
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We still have one more bounty target to take care of, and he's in the North Apartments. There seems to be some sort of commotion going on in front of the building, so let's see what that's all about.
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Listen kid, someone with a face model like that has no place calling someone a goggle-eyed freak.
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Little bastards.
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I doubt that, but we'll try.
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That went about as well as expected.
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The third option here is to threaten these little shitheads with physical violence, but that might be going a bit too far and will also give us dark side points.
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Good. Scram.
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That's some more light side points. Now then, where is this guy?
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We find Largo the merchant hiding in a locked apartment.
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Right. How much money are we talking about?
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...are you kidding?
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Yes, Carth, I'm sure those 200 credits will end up deciding the fate of the galaxy. For the record, we currently have 3000+ credits on us.
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That takes care of Largo's bounty. We're obviously not getting paid, but we did get more light side points and that's useful as well.
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Now that we're done with the bounties (we'll go inform Zax of Bendak's demise a bit later), let's get back to our main objective. We need to buy this fancy astromech droid from Janice Nall's droid shop.
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Definitely looks like the right place, with droids of all shapes and sizes everywhere. One thing I should maybe point out is the fact Canderous didn't actually give us money to buy the droid, so whatever it costs will come out of our own pocket.
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That's not a very difficult guess.
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No, no they won't.
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2000?! Must be some droid, that's ten times the amount Largo's life is worth! The normal going rate for an astromech droid is 50 credits, or at least that's what it costs to buy the droid next to T3-M4. If you buy that one, it'll blow up (hey, just like R5-D4 and its bad motivator in the movie!) and you can get a refund from Janice.
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Now, you can haggle the price down to 1500 credits (or threaten Janice to get the droid for free and earn some dark side points), but the only reason she gives you the discount is that she's afraid of getting on Davik's bad side. It doesn't seem like Janice's store is doing particularly well in the first place and she could use a customer who isn't a complete asshole, so we'll just pay the 2000 credits. From a purely mechanical perspective, this is stupid and a waste of money. However, this game is still an RPG, and I feel that sometimes some actual role-playing is in order.
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And now we've got an astromech droid!
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There he is. Carth is getting benched and will not return to the party until much later.
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Here are T3-M4's starting stats for posterity.
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The extra attribute point at level 4 goes into DEX to get the modifier up to +3.
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As a utility droid, T3-M4 is extremely good at Computer Use, Repair and Security.
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We also want him to be able to dual-wield blaster pistols, so he'll get Two-Weapon Fighting and Improved Two-Weapon Fighting to make that viable. He also automatically gets the Tactician Logic Upgrade, which provides a +4 Defense boost.
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Finally, T3 gets Droid Upgrade Class 2, allowing him to equip class 2 equipment such as armor plating.
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We'll give him Bendak's blaster, because why the hell not. It's not like there's anyone else in the party who would need it at the moment.
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Droids can also use special weapons such as this stun ray. Most of these weapons are limited to ten uses, but others can be used indefinitely. We don't have any items for the Sensor slot or the two Utility slots in the top row, so we'll have to leave those empty for now.
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With our new, horrendously expensive droid in tow, we make our way to the Sith base.
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Okay, droid, do your thing!
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The droid does his thing, and the door is now open.
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Next time, we will enter the Sith base and kill a lot of Sith. It's gonna be fun!